#region Copyright & License Information
/*
 * Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
 * This file is part of OpenRA, which is free software. It is made
 * available to you under the terms of the GNU General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version. For more
 * information, see COPYING.
 */
#endregion

using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Traits.Render
{
	[Desc("Displays a text overlay relative to the selection box.")]
	public class WithTextDecorationInfo : WithDecorationBaseInfo
	{
		[FieldLoader.Require]
		public readonly string Text = null;

		public readonly string Font = "TinyBold";

		[Desc("Display in this color when not using the player color.")]
		public readonly Color Color = Color.White;

		[Desc("Use the player color of the current owner.")]
		public readonly bool UsePlayerColor = false;

		public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }

		public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
		{
			if (!Game.ModData.Manifest.Get<Fonts>().FontList.ContainsKey(Font))
				throw new YamlException($"Font '{Font}' is not listed in the mod.yaml's Fonts section");

			base.RulesetLoaded(rules, ai);
		}
	}

	public class WithTextDecoration : WithDecorationBase<WithTextDecorationInfo>, INotifyOwnerChanged
	{
		readonly SpriteFont font;
		Color color;

		public WithTextDecoration(Actor self, WithTextDecorationInfo info)
			: base(self, info)
		{
			font = Game.Renderer.Fonts[info.Font];
			color = info.UsePlayerColor ? self.Owner.Color : info.Color;
		}

		protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
		{
			if (IsTraitDisabled || self.IsDead || !self.IsInWorld || !ShouldRender(self))
				return Enumerable.Empty<IRenderable>();

			var size = font.Measure(Info.Text);
			return new IRenderable[]
			{
				new UITextRenderable(font, self.CenterPosition, screenPos - size / 2, 0, color, Info.Text)
			};
		}

		void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
		{
			if (Info.UsePlayerColor)
				color = newOwner.Color;
		}
	}
}
